Tag Archives: Ray Tracing

Unreal Engine 4.22 Adds DirectX Raytracing Support


Until now, the only games utilizing DirectX Raytracing (DXR) were Battlefield V and today’s Metro: Exodus. DXR is about to become a lot more accessible with the latest version of the game development kit from Epic, Unreal Engine 4.22, allowing developers to incorporate ray tracing into games. This isn’t quite full blown, 100% ray tracing, but a massive step towards it.

Rumors of a New GTX Card Coming out of the Woodwork


Nvidia is all the hype now with RTX and 20-series cards and catchy words like Ray Tracing and the lot. However, if you want a little bit faster, newer generation GPU but you don’t want to pay for Ray Tracing, then Nvidia might have just what you’re looking for in development…

Top Overclockers Set New Records in 3DMark Ray Tracing Benchmark


3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers, and it’s coming to 3DMark on January 8.

Last weekend, we gave some of the world’s top overclockers a chance to try Port Royal at the GALAX GOC 2018 contest in Ho Chi Minh City, Vietnam.

New Trailer and Release Date for 3DMark Port Royal Ray Tracing Benchmark


3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing.

3DMark Port Royal Release Date and Pricing Revealed


Further information has been released by UL Benchmarks on the next addition to 3DMark which we look at recently titled Port Royal, which introduces DirectX 12’s DirectX Raytracing (DXR) to the benchmark suite.

Battlefield V RTX/DXR Performance Patch Offers Performance Gains of up to 50%


NVIDIA and DICE received a lot of negativity recently for the poor performance in Battlefield V with DirectX Raytracing (DXR) enabled, with performance dropping to nearly half that of the frame rates achieved with DXR disabled. Even on the mighty GeForce RTX 2080 Ti, the game was only playable at 1080p unless DXR was disabled altogether.

Real Time Ray Tracing in Quake 2 in 2017, or How Far We’ve Actually Come in a Year


NVIDIA’s real time ray tracing hype has been taking a beating for its low performance when compared to traditional render methods – namely rasterization, which is what is used in current games. To fully appreciate just how amazing the technology really is, let’s take a look at real time ray tracing from last year. The game is 20 years old and the card was the prime of its time – Quake 2 on a Titan Xp.

UL Benchmarks Teases 3DMark Port Royal with Real Time Ray Tracing


UL Benchmarks’ 3DMark suite of benchmarks is going to get a new addition in the form of Port Royal, making use of the DirectX Raytracing (DXR) API. The benchmark will be shown to the public at GALAX GOC 2018 Grand Final, which will take place on 8 December in Ho Chi Minh City, Vietnam.

NVIDIA RTX – A Useless Technology or Something Badly Misunderstood?


NVIDIA’s latest graphics cards, the GeForce RTX series, have been taking a beating in the media for their apparent lack of performance improvement over the previous generation. The question that needs to be asked is, is this negativity fair? To answer that, we need to delve into where the expectations come from and what the cards are actually designed to achieve.

NVIDIA Shows RTX Demo Showing Moon Landing


Nearly fifty years after Neil Armstrong set foot on the moon, NVIDIA has created a demo of the moon landing using the Unreal Engine along with real time ray tracing.

Enjoy the graphical goodness in the video below.

Metro Exodus Showcased with RTX Enabled


NVIDIA has uploaded a video to their Youtube channel showing six minutes of gameplay footage from 4A Games’ upcoming title, Metro Exodus. In the video, comparisons are made with RTX enabled and disabled for a striking comparison where the RTRT lighting effects can be seen especially easily.

Metro Exodus is the third game in the series, following after Metro: 2033 and Metro: Last Light. The game is a first person shooter with survival horror elements. The game takes place in a post-apocalyptic world, 23 years after a nuclear war and two years after the events of Metro: Last Light. It is slated for release on 22 February 2019.

How Ray Tracing Works


Ray tracing is a rendering technique for more life-like lighting effects in a 3D scene. As the name suggests, each ray of light has its path traced from the camera to objects on screen and then to light sources. Traditionally, games use rasterization for calculating the lighting effects, where the image being displayed on screen is flattened into a 2D plane and the brightness of each pixel is calculated according to the amount of light hitting it. With ray tracing, there is a lot more involved such as reflections, refractions, chromatic aberrations, light scattering and more.

10 Years in the Making: NVIDIA Brings Real-Time Ray Tracing to Gamers with GeForce RTX


NVIDIA today unveiled the GeForce RTX series, the first gaming GPUs based on the new NVIDIA Turing architecture and the NVIDIA RTX platform, which fuses next-generation shaders with real-time ray tracing and all-new AI capabilities.

NVIDIA Unveils GeForce RTX, World’s First Real-Time Ray Tracing GPUs


In a series of announcements that left more than 1,200 gamers gathered Monday in Cologne alternately breathless, giddy with laughter, and shouting their enthusiasm, Jensen Huang introduced the GeForce RTX series of gaming processors, representing the biggest leap in performance in NVIDIA’s history.