Battlefield V RTX/DXR Performance Patch Offers Performance Gains of up to 50%

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NVIDIA and DICE received a lot of negativity recently for the poor performance in Battlefield V with DirectX Raytracing (DXR) enabled, with performance dropping to nearly half that of the frame rates achieved with DXR disabled. Even on the mighty GeForce RTX 2080 Ti, the game was only playable at 1080p unless DXR was disabled altogether.

As we saw in the Technology Explained article, software needs to catch up to the hardware and that’s largely what has happened with the latest Battlefield V patch. NVIDIA worked closely with DICE to eek out performance from the game, and by and large that is exactly what has been accomplished with performance figures increasing by up to 50%.

The game is now playable at 1440p with DXR set to Ultra on the RTX 2080 Ti, 1440p with DXR on medium on the RTX 2080 non-Ti, and 1080p with DXR on medium on the RTX 2070.

There have been some cuts in the amount of ray tracing being performed, but NVIDIA has stated that they will continue to work with DICE to further improve the gamers’ experience. This is also an engine that doesn’t natively support ray tracing, so performance in future games should only improve from here.

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